Moyank24
May 4, 04:00 PM
According to the OP, we should be setting up our turns like this:
The team can use the "Explore" action to discover, and disarm, the trap harmlessly. This means the team will be advised to manipulate their turns so that they enter, AND explore, a room before their turn ends.
Also, I'm with Aggie. We shouldn't split up until we are more powerful.
The team can use the "Explore" action to discover, and disarm, the trap harmlessly. This means the team will be advised to manipulate their turns so that they enter, AND explore, a room before their turn ends.
Also, I'm with Aggie. We shouldn't split up until we are more powerful.
lhawkins
Jul 29, 09:09 PM
I don't doubt that Apple is possibly working on something like this, but would a professional photographer (who probably is paid very well while working for Apple) really risk future jobs as well as lawsuits (NDA is surely in effect) just to brag to his friend about a new cell phone he saw? :confused:
ergle2
Sep 15, 09:16 PM
I don't really care about the C2D processor, since most reviews are it is a bland chip without the Santa Rosa chip set. Better, sure enough, but not enough to care about.
Santa Rosa isn't a chipset, it's the name of the platform.
It consists of Merom (eventually Penryn?), Crestline (i965 express chipset) and Kedron (802.11n).
Santa Rosa won't affect performance a great deal.
The faster FSB will make a difference of maybe 3-5%. Maybe a little more in bandwidth-sensitive applications (say, some forms of decompression).
Less than than the difference between Yonah and Merom.
The other big differences are the new graphics core -- which the MBP won't use, the 802.11n - for which the spec hasn't yet been ratified, and is something easily added by changing/adding a wifi card, and the Robson flash caching technology, which is probably the biggest difference.
Note that Crestline is currently specced at consuming ~50% more power than the i945 chipset in Napa. Robson, however, should reduce some of that.
It's quite ironic that after years of Powerbooks getting new G4's with tiny clockspeed boosts, something like Merom is considered "bland"(?)
Santa Rosa isn't a chipset, it's the name of the platform.
It consists of Merom (eventually Penryn?), Crestline (i965 express chipset) and Kedron (802.11n).
Santa Rosa won't affect performance a great deal.
The faster FSB will make a difference of maybe 3-5%. Maybe a little more in bandwidth-sensitive applications (say, some forms of decompression).
Less than than the difference between Yonah and Merom.
The other big differences are the new graphics core -- which the MBP won't use, the 802.11n - for which the spec hasn't yet been ratified, and is something easily added by changing/adding a wifi card, and the Robson flash caching technology, which is probably the biggest difference.
Note that Crestline is currently specced at consuming ~50% more power than the i945 chipset in Napa. Robson, however, should reduce some of that.
It's quite ironic that after years of Powerbooks getting new G4's with tiny clockspeed boosts, something like Merom is considered "bland"(?)
wclyffe
Dec 27, 01:34 PM
Hey well my girlfriend just got me a kit for Christmas, and it works great. I've be on a trip with a total drive time of 18 to 20
hours, and I haven't had a problem, and it actually improves my iPhone 3g function since it doesn't have to use the native gps chip. So I think it is a good product. Good luck with BLT!!!
Glad to hear, and congrats! I just saw BLT has them in stock so mine will likely be shipping out tomorrow!
hours, and I haven't had a problem, and it actually improves my iPhone 3g function since it doesn't have to use the native gps chip. So I think it is a good product. Good luck with BLT!!!
Glad to hear, and congrats! I just saw BLT has them in stock so mine will likely be shipping out tomorrow!
mozmac
Jul 29, 09:23 PM
I can already see Phil sitting in the audience and then Job's cell phone rings..
Jobs: um..excuse me a sec..Seems I have a phone call..
Pulls out this cool looking cell phone,flips it open and says hello?
Phil: Say Steve,can we have a chat real fast ? then starts up iChat on his iPhone..
Jobs: starts up iChat on his cell phone..
The rest is history :D
That is pure, Apple style right there. Of course, I don't picture this phone being a flip phones. I believe (and hope) flip phones are on their way out. They were a fad, but aren't as practical as candy bar phones. They have more moving parts that can break and take longer to answer, especially if your hands are full or you're driving your car. (All you flip-phone people out there, before you start lashing out in defense, just accept those statements as truth, because you know they are.) Nothing beats hearing your phone, looking down, and pushing a button to start talking. As far as accidently calling people, I lock my phone with the push of a button and don't have any problems.
Jobs: um..excuse me a sec..Seems I have a phone call..
Pulls out this cool looking cell phone,flips it open and says hello?
Phil: Say Steve,can we have a chat real fast ? then starts up iChat on his iPhone..
Jobs: starts up iChat on his cell phone..
The rest is history :D
That is pure, Apple style right there. Of course, I don't picture this phone being a flip phones. I believe (and hope) flip phones are on their way out. They were a fad, but aren't as practical as candy bar phones. They have more moving parts that can break and take longer to answer, especially if your hands are full or you're driving your car. (All you flip-phone people out there, before you start lashing out in defense, just accept those statements as truth, because you know they are.) Nothing beats hearing your phone, looking down, and pushing a button to start talking. As far as accidently calling people, I lock my phone with the push of a button and don't have any problems.
grahamperrin
Nov 26, 12:21 PM
At http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Disabling-Sophos-from-start-up/m-p/1117#M643 in the words of a VIP:
Sophos Mac HE wasn't built to be used for on-demand scans only - it will use more resources than necessary for just this task�
----
slowing my Mac to a crawl
Experiences do vary greatly.
At one extreme: users who find SAV better than comparable software from other developers. There are many such users.
At the other extreme: users who find that SAV causes deadlock (requiring a forced shutdown or restart) before the computer can be used. Around http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Unable-to-complete-login-after-reboot/m-p/1005#M588 I hope to discover whether a previously known issue was:
a) resolved appropriately (if the number of WorkerThreads was not increased from 4, then how was the issue resolved?)
or
b) overlooked.
Somewhere in the middle: Second and subsequent launches of applications, a sense of hogging (http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Second-and-subsequent-launches-of-applications-a-sense-of/td-p/355) � by default, on-access scanning excludes archives and compressed files (IMO that's not ideal); if you do prefer on-access scanning of archives and compressed files you may find that some types of application are unusually slow to launch.
Reading File Vault Information � The Matrix Data Bank (http://www.schollnick.net/wordpress/macintosh-related/file-vault-information) (highlights (http://diigo.com/0drrs)) �
each additional thread will take up approx 8Mb of memory
� alongside http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Unable-to-complete-login-after-reboot/m-p/981#M576 my gut feeling at the moment is that a debatably small memory footprint (4 WorkerThreads, with no GUI to increase the number to a safer 15) presents unnecessary risk to some users.
Personally, I'm disappointed that a respected organisation with expertise in security (Sophos) has not taken care to have their product work reliably, for all users, with a key security feature (FileVault) of an operating system. It may be that only a handful of users are affected, but deadlocks and forced shutdowns are never acceptable.
Security is vaguely to mildly inconvenient, and worth it in my opinion.
+1
For some types of user, software such as Sophos Anti-Virus for Mac OS X does offer additional (never total) peace of mind.
My advice: try it. If you find a problem, feedback to Sophos.
Sophos Mac HE wasn't built to be used for on-demand scans only - it will use more resources than necessary for just this task�
----
slowing my Mac to a crawl
Experiences do vary greatly.
At one extreme: users who find SAV better than comparable software from other developers. There are many such users.
At the other extreme: users who find that SAV causes deadlock (requiring a forced shutdown or restart) before the computer can be used. Around http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Unable-to-complete-login-after-reboot/m-p/1005#M588 I hope to discover whether a previously known issue was:
a) resolved appropriately (if the number of WorkerThreads was not increased from 4, then how was the issue resolved?)
or
b) overlooked.
Somewhere in the middle: Second and subsequent launches of applications, a sense of hogging (http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Second-and-subsequent-launches-of-applications-a-sense-of/td-p/355) � by default, on-access scanning excludes archives and compressed files (IMO that's not ideal); if you do prefer on-access scanning of archives and compressed files you may find that some types of application are unusually slow to launch.
Reading File Vault Information � The Matrix Data Bank (http://www.schollnick.net/wordpress/macintosh-related/file-vault-information) (highlights (http://diigo.com/0drrs)) �
each additional thread will take up approx 8Mb of memory
� alongside http://openforum.sophos.com/t5/Sophos-Anti-Virus-for-Mac-Home/Unable-to-complete-login-after-reboot/m-p/981#M576 my gut feeling at the moment is that a debatably small memory footprint (4 WorkerThreads, with no GUI to increase the number to a safer 15) presents unnecessary risk to some users.
Personally, I'm disappointed that a respected organisation with expertise in security (Sophos) has not taken care to have their product work reliably, for all users, with a key security feature (FileVault) of an operating system. It may be that only a handful of users are affected, but deadlocks and forced shutdowns are never acceptable.
Security is vaguely to mildly inconvenient, and worth it in my opinion.
+1
For some types of user, software such as Sophos Anti-Virus for Mac OS X does offer additional (never total) peace of mind.
My advice: try it. If you find a problem, feedback to Sophos.
Shivetya
May 4, 05:13 PM
Just as long as they don't make it the preferred method for others to distribute software or it to become the only way. They can distribute their software how they like
The day I can only get apps via the App store is the last day I use my Mac
The day I can only get apps via the App store is the last day I use my Mac
mrkramer
Apr 16, 12:37 PM
How do you feel about inflation? To me, inflation is the most regressive tax.
There is also the incorrect notion that "spending" is what drives an economy, that if a rich person doesn't "spend" their money then he or she is not benefiting the economy. What our economy currently needs is less spending and more saving. Savings and investments create jobs, not consumption.
First of all, some inflation is ok, and normal as long as it doesn't get too high. And how does money sitting in a bank account, or under my mattress create jobs? If nobody is buying anything then the economy goes down, that has been shown many times.
I'd almost agree but if you look at the Forbes flat income tax plan, the plan has a very generous initial income exemption before the no-deductions flat income tax kicks in (somewhere between US$42,000 to US$44,000 for a family of two adults and two dependents). As such, that right there makes this plan progressive, since low-income households are no longer subject to income tax.
And best of all, with essentially all those complex deductions, exemptions, credits, etc. no longer in the tax code, it means income tax forms will be simple enough that the whole thing for most taxpayers will be not much more than a postcard! :D Just the savings in income tax compliance costs would mean potentially hundreds of billions of dollars now can be used for more productive purposes.
ok, so maybe it could work with a high enough exemption, although I think $44,000 is a little too low. But you said get rid of all income tax and replace it with a consumption tax, that is even more regressive than a flat tax unless you limit it to only certain items at which point it doesn't bring in enough money to be viable.
There is also the incorrect notion that "spending" is what drives an economy, that if a rich person doesn't "spend" their money then he or she is not benefiting the economy. What our economy currently needs is less spending and more saving. Savings and investments create jobs, not consumption.
First of all, some inflation is ok, and normal as long as it doesn't get too high. And how does money sitting in a bank account, or under my mattress create jobs? If nobody is buying anything then the economy goes down, that has been shown many times.
I'd almost agree but if you look at the Forbes flat income tax plan, the plan has a very generous initial income exemption before the no-deductions flat income tax kicks in (somewhere between US$42,000 to US$44,000 for a family of two adults and two dependents). As such, that right there makes this plan progressive, since low-income households are no longer subject to income tax.
And best of all, with essentially all those complex deductions, exemptions, credits, etc. no longer in the tax code, it means income tax forms will be simple enough that the whole thing for most taxpayers will be not much more than a postcard! :D Just the savings in income tax compliance costs would mean potentially hundreds of billions of dollars now can be used for more productive purposes.
ok, so maybe it could work with a high enough exemption, although I think $44,000 is a little too low. But you said get rid of all income tax and replace it with a consumption tax, that is even more regressive than a flat tax unless you limit it to only certain items at which point it doesn't bring in enough money to be viable.
28monkeys
Apr 23, 06:20 PM
excellent
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
Tommyg117
Jul 30, 08:07 PM
Verizon has the "in" network though. Everyone that I talk to has verizon, so I get to talk to them for free. Come on Apple for Verizon.
moot
Jul 29, 11:51 PM
Actually what happened to the rumor about Apple making a phone for the Japanese Softbank/Vodaphone network.
http://www.macrumors.com/pages/2006/05/20060512153306.shtml
Was this all speculation as well?
http://www.macrumors.com/pages/2006/05/20060512153306.shtml
Was this all speculation as well?
THX1139
Aug 3, 04:13 AM
What rock have you been hiding under? Merom!
All I want to see is a new Macbook Pro at the WWDC, couldn't care less about the Mac Pro or Leopard
Well good for you! :rolleyes: However, WWDC will be all about Leopard and Mac Pro... not the Macbook Pro that has already been updated.
Amazing how many people are whining for an Intel processor update when the line isn't even completed yet. Emphasis needs to be on getting desktops out ... then updating everything else.
All I want to see is a new Macbook Pro at the WWDC, couldn't care less about the Mac Pro or Leopard
Well good for you! :rolleyes: However, WWDC will be all about Leopard and Mac Pro... not the Macbook Pro that has already been updated.
Amazing how many people are whining for an Intel processor update when the line isn't even completed yet. Emphasis needs to be on getting desktops out ... then updating everything else.
NebulaClash
Apr 25, 10:39 AM
Citation?
Well, just look at the history of PR, or the history of Microsoft, and you'll see this is a standard practice. Just do any search of this sort of thing, it's common.
Well, just look at the history of PR, or the history of Microsoft, and you'll see this is a standard practice. Just do any search of this sort of thing, it's common.
macrumors12345
Apr 26, 02:50 PM
Of course, when iPhone becomes available on Sprint and T-Mo, then I'd expect it to have an overall sales ratio of about 2-to-1 against Android. Perhaps somewhat less if those prepaid super-cheap Android phones take off, perhaps somewhat more if Windows Phone 7 eventually starts to steal some of Android's share.
masterhiggins
Mar 29, 07:39 PM
Well, I'm glad to see that Macrumors and Apple are at least able to focus on the big picture: product availability.
whatever
Mar 28, 11:42 AM
I still have 3G. Wanted to get the white 4, kept waiting for it, then finally decided I might as well wait for 5. Now even that is going to get delayed.
Turns out, trusting Apple's promises and release cycles made me a fool. The only behavior that seems to be awarded is: give Apple money is soon as you can and don't ask any questions. :mad:
No, Apple didn't make you a fool, you made yourself look like a fool.
Apple never comments on products before they're released.
Apple does not have an "official" release schedule for unreleased products.
Is there a pattern for Apple's releases? Yes, there is, but there is also a pattern for weather to and we know how that works out.
Why do people feel that they should be rewarded for buying products. That's just stupid.
Turns out, trusting Apple's promises and release cycles made me a fool. The only behavior that seems to be awarded is: give Apple money is soon as you can and don't ask any questions. :mad:
No, Apple didn't make you a fool, you made yourself look like a fool.
Apple never comments on products before they're released.
Apple does not have an "official" release schedule for unreleased products.
Is there a pattern for Apple's releases? Yes, there is, but there is also a pattern for weather to and we know how that works out.
Why do people feel that they should be rewarded for buying products. That's just stupid.
MythicFrost
Apr 26, 02:54 AM
iPad 2 not being retina is not a good example when talking about desktops. First, there are no battery issues to deal with for a desktop. Second, there heat issues but less so since the screen isn't held in your hand. And third, you can raise costs if you are talking about a high end screen to attach to your high end Mac Pro. Apple can target the "money is no object crowd" with some of its offerings. Apple sells $1,000 displays already and I'm not sure that they couldn't sell a $2,000 retina level display. I'd consider it. Yeah it would be a lot of money but I would expect the screen to last five years and I use my computer everyday. Would I spend about a dollar a day to have retina on a 27" screen? I'd at least consider it.
That said, I don't know if the technology is there yet. Could a current Mac Pro run a retina screen without a hiccup? I'd still 60 FPS on Crysis. :p
Interestingly enough, there should be no more power drain nor heat produced on an iPad with a retina display than there is without.
I also remember reading an article a while ago that pinned a 2048x1536 retina display for the iPad at ~3x the current iPad's display price. Although, I'm not sure if it was real or not, I think it was though.
That said, I don't know if the technology is there yet. Could a current Mac Pro run a retina screen without a hiccup? I'd still 60 FPS on Crysis. :p
Interestingly enough, there should be no more power drain nor heat produced on an iPad with a retina display than there is without.
I also remember reading an article a while ago that pinned a 2048x1536 retina display for the iPad at ~3x the current iPad's display price. Although, I'm not sure if it was real or not, I think it was though.
tstreete
Nov 9, 07:21 AM
Phone calls are routed exclusively through the Car Kit's speakers, whether or not music etc. is routed through the output jack to speakers. A lot of smartphones are like the iPhone in that they won't run phone calls through the base/charger port, but will run the "computer" output, i.e., music and other programs. Has to do with the separate computer/phone circuits, I suppose.
Thanks for that info. I was wondering if I plug an fm transmitter into the car kit and play my music through my car speakers, will incoming phone calls also be sent through the car speakers or the Tomtom speaker? I prefer the phone calls just come through the car kit's speaker alone.
Thanks for that info. I was wondering if I plug an fm transmitter into the car kit and play my music through my car speakers, will incoming phone calls also be sent through the car speakers or the Tomtom speaker? I prefer the phone calls just come through the car kit's speaker alone.
jholzner
Aug 11, 12:00 PM
I'm waiting after the new year with the release of OS X 10.5 and then possibly getting a MBP. When is the Pairs show? I keep reading September but what are the exact dates? Thanks.
September 12th-16th.
September 12th-16th.
2ndPath
Aug 7, 06:16 PM
That brings up a question I was wondering about...since they only offer 1 model that can be customized by Apple...what will the Apple Stores and Authorized Resellers have in stock...Just the base model?
I was also wondering about that. The stores also have additional configurations of the MacBooks and MacBook Pros available. Probably Apple will have three standard configurations in the Stores. The stores could also just customize the machines for the customers. I don't know how easy it is to switch the CPUs, but all the other components, which can be customized, seem to be easily changable.
I was also wondering about that. The stores also have additional configurations of the MacBooks and MacBook Pros available. Probably Apple will have three standard configurations in the Stores. The stores could also just customize the machines for the customers. I don't know how easy it is to switch the CPUs, but all the other components, which can be customized, seem to be easily changable.
wizard
Mar 27, 12:02 PM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8G4 Safari/6533.18.5)
I just don't understand the thought of an iPad 3 this fall. Unless they're trying to line up iPad updates with iPod updates, I don't see how this is possible or even really needed. I like the timing of the current releases. It offsets any updates of iPhones and iPods because they all have different release times.
Having iOS 5 this fall does make sense, honestly.
Everyone assumes that iPad 3 is a direct upgrade/replacement for iPad 2. This doesn't have to be the case at all. If it is even real, it could be any number of things, it could be sub seven inch, a thirteen inch machine, a machine that supports 4G and Retina or any number of other configurations.
I have no doubt in my mind that Apple will eventually deliver iPads in sizes other than the current model. It only makes sense as it offers solutions for people with different needs. However such a machine (a smaller iPad) needs lower power hardware than what is seen in ipad 2. I believe that hardware is coming for iPhone 5 to allow for the performance boost without killing the battery.
I just don't understand the thought of an iPad 3 this fall. Unless they're trying to line up iPad updates with iPod updates, I don't see how this is possible or even really needed. I like the timing of the current releases. It offsets any updates of iPhones and iPods because they all have different release times.
Having iOS 5 this fall does make sense, honestly.
Everyone assumes that iPad 3 is a direct upgrade/replacement for iPad 2. This doesn't have to be the case at all. If it is even real, it could be any number of things, it could be sub seven inch, a thirteen inch machine, a machine that supports 4G and Retina or any number of other configurations.
I have no doubt in my mind that Apple will eventually deliver iPads in sizes other than the current model. It only makes sense as it offers solutions for people with different needs. However such a machine (a smaller iPad) needs lower power hardware than what is seen in ipad 2. I believe that hardware is coming for iPhone 5 to allow for the performance boost without killing the battery.
Jazwire
Apr 24, 07:47 PM
Please give us retina displays or at least an option for the next Imac refresh.
meanmusic
Jul 21, 05:22 PM
If Intel really can start shipping merom by early August (and we see another manufacturer or two ship such laptops), then WWDC would be a perfectly fine place to introduce new MacBook Pros. But I doubt they'll be ready that early.
Intel has already started shipping Merom. According to Intel retail products should be arriving at the end of July.
Intel has already started shipping Merom. According to Intel retail products should be arriving at the end of July.
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